Feedback
Posted: Mon Jan 13, 2014 7:51 pm
Hi. Some general feedback.
I see on the screenshots that the unit shadow is projected on the wall behind it. So I am assuming it is calculated and not a flat texture. In that case it would really help a lot to see dynamic shadows.
If not thats ok, but make it a bit more darker on bright outdoor maps and make the dark indoor maps much darker in the corners where is no light source with invisible block of object that only cast a shadow to make that happen.
Main problem is that on bright maps I dont really notice the shadow and in dark maps I dont see it at all.
I see on the screenshots that the unit shadow is projected on the wall behind it. So I am assuming it is calculated and not a flat texture. In that case it would really help a lot to see dynamic shadows.
If not thats ok, but make it a bit more darker on bright outdoor maps and make the dark indoor maps much darker in the corners where is no light source with invisible block of object that only cast a shadow to make that happen.
Main problem is that on bright maps I dont really notice the shadow and in dark maps I dont see it at all.