If you were remotely interested in sci-fi or strategy in 1994 and had access to a PC or Amiga, there's a good chance UFO: Enemy Unknown was less a game to you and more a high-tech social life removal device.
Known as X-COM: UFO Defense in the US, it demanded weeks, months, whole seasons of unwavering global vigilance and crash site firefights to safeguard Earth against terror from the skies, and by the Sectoid Leader's grotesquely swollen brain, that's just what it got.
great great article, I started off with X-COM Enemy Unknown on the playstation in 1995, what a game!!