by JeyP » Sun Jun 21, 2015 8:09 am
Any info about tactical gameplay ? All x-com clones copy what x-com does and provide only a minor changes here and there. Tactical gameplay remind almost untouched after these 21 years, and is freaking silly because in my opinion it's need the most rework. Anyone who love turn based tactical games and play/ed on psx, gba, psp should know that, idea of moving all your squad members at once where you have 12+ members and moving all alien forces and once too where there are 30+ aliens on the map is stupid. X-com like games need proper turn base system with speed factor determine who goes first. The easiest way is to make TU as speed factor, and TU related to encumbrance. I love idea behind x-com but there no game out there that i would really like, still play openXcom + mods and UFO:ET + uniMod but tactical gameplay is the same as always. To bad there are no developer team with balls and willingness to put x-com to another level, there all stuck in the nineties. Well we have Firaxis but for me it was step down not up.